I was recently interviewed by my young cousin for a school project. Since these are questions I am asked pretty often, I thought I’d post them here for y’all.
When did you know you wanted to be an artist? I can’t remember a time when I didn’t want to be one! Since I could hold a pen, I was drawing. But it wasn’t until I had to start thinking about which college to go to that I committed to pursue art as my full-time career, and went to the Savannah College of Art and Design (SCAD). There I learned all the basics, anatomy, graphic design, etc, but I knew I specifically wanted to study comics. So I chose Sequential Art as my major, which not only covered comics, but also storyboarding, character design, and scriptwriting.
Were your artistic interests encouraged during your childhood? Yes, I was very fortunate to have parents who both had an artistic side themselves, and they were very supportive of me whenever I expressed interest in learning anything creative. I took a few different art courses, such as oil painting, clay, singing, and saxophone/percussion. I’m very grateful that my parents fostered my creativity so much when I was younger. Without my parent’s support, it would have been much harder to be where I am today.
What led you to make art your lifework? I was always happiest when creating art, as far as I can remember, and I have always had a real fondness for creating my own stories. I was always very interested in animation and comics, and paid particular attention to those mediums. I was also really attentive to how character design and voice acting was used in my favorite series. It was a leap of faith for me to choose art as a career, especially in the currently unstable economy, but I can’t imagine myself doing anything else. (Well, I can, but I wouldn’t be nearly as happy.)
How did you get into the professional practice of art? At SCAD I took several courses in making webcomics, where I came up with the concept for my current ongoing series, “Sister Claire.” (www.sisterclaire.com) I continued the comic after the courses were over, and have been regularly updating it for the last 3 years. I have learned a lot since then, and gotten involved in a lot of fan communities via my additional fanwork. Through both my original work and my fanart, I made contacts with people in the industry, and I’m currently looking into having my comic published in the mainstream. However, even if this doesn’t pan out, I am happy to self-publish my work. (As many webcomic artists do.) I have also gotten offers for mainstream comic jobs, such as doing official “Adventure Time” comic covers after the editor saw my fanart and offered me the job. I also received an unexpected promotion from Lady Gaga when she tweeted a poster I had drawn of her, which resulted in several celebrity commissions for various blogs. The comics industry is very fickle- you have to get used to being turned down most of the time, and can’t wait for opportunities to find you, you have to make yourself as accessible as possible.
As an artist, what education or training do you have? I graduated from SCAD with a major in Sequential Art, and I’m currently doing a Master’s called “Entrepreneurship for Creative Practices.” I’m also currently taking two first year courses: one in game narrative, and a Flash course for games. My main skills are character design and making comics (from scripting, to layouts, to inking, to coloring). I am also trained in making storyboards, and have taken beginner courses in voice work.
Describe your art form and your own artistic style. I draw all my comics and fanart 100% digitally using a Wacom Intuos 4 tablet, and the programs Photosho and Illustrator. (Cs5) I can imitate many cartoon styles, but my main style (used in “Sister Claire”) is a mishmash of all my favorite elements from Japanese, American, and European cartoons/comics. The heaviest influences were Junko Mizuno and “the Powerpuff Girls.” Superficially, It’s very cutesy, but there’s a darker and more serious undercurrent to the artwork and story.
How does the creative process work for you? Where do you get your ideas? Against my better judgement, I don’t plan very much. Most of my inspiration comes in unexpected flashes, and I like to work on the fly and keep my comic scripts vague so that I can change them once I get to that point in the story. I’ve found that when I tried to script my comics too much, I always changed them anyway.
My characters in “SIster Claire” work is very inspired by my favorite characters from other stories, as well as taking influence from different myths and world religions. I get my ideas from everything- the people I interact with, things I stumble across on the internet, nostalgic memories… there’s no telling what will spark an idea, so I try to keep my eyes and my mind open.
Do you make a living at your art? How do you promote your work? Currently, I don’t make a living off of my artwork, but I’m working on it. I have recently found a partner who is helping me manage my finances and figure out ways to earn money from my work, which I do largely for free. Drawing fanart is not only a lot of fun, but an excellent way to promote my art. If you post fanart in the right places (such as Tumblr and Deviantart) and remember to tag it so it’s easily searchable, fans will come to you. And once they’re looking at your work, chances are they’ll see your original stuff, and hopefully stick around. Doing artwork for celebrities I admired also had unexpected benefits when they would promote the fanwork I made for them. (Besides Lady Gaga’s promotion on Twitter, I was also thrilled to be promoted by Janelle Monáe’s creative team on Twitter, and then give her my fanwork in person.)
What advice do you have for an aspiring artist?
- Don’t constantly compare yourself to more successful people unless you are studying their success critically and learning from them.
- Always be open to honest critique.
- Don’t avoid practicing and working on your weaknesses because they are hard- your work will pay off. Do what is difficult for you until it is no longer difficult, then move on to the next thing. As long as you are striving and pushing yourself, you will improve.
- Keep your mind open to inspiration from anything, and don’t pidgeon-hole yourself by sticking to only one source of inspiration. Try to work the unexpected into your art, and try new things even if you aren’t sure they will work.
- Art is all about experimentation, and even if every experiment isn’t successful, every attempt will be a learning experience.
- And lastly, don’t view your fellow artists as rivals, but comrades to support and share your knowledge with. Good karma is always repaid. =)